Week 6 Review

The following email contains information about the weeks practice. The email will outline the sessions that have been completed and what the players worked on. We have a player-centric, proactive curriculum which ensures the players will cover all the necessary mechanics, skill work, and give players a chance to be decision makers and creative players. Through the long-term development from U8 to U19, the players will pass through different stages and priorities as outlined in the program welcome meeting.

While during practice the players will be given the tools they need, if an individual wants to push on with playing at a higher level and performing to the best of their ability, practicing at home will always give them that extra edge, and we can’t encourage enough for those with passion for the sports to practice in their own time. This also avoids unnecessary over-training of structured practices continuously throughout the week.


ADP Training Pool, U8 and Competitive Ages

  • Passing 1

Players work with a partner, 1 ball between 2. Gates are set up in the area and color coordinated, the color coordinated gates force the players to lift their head up when given commands to go to different gates. Working with a partner the players move to different gates passing through the gate, and gradually developing angles and distances of passing through repetition, but with the main focus still being technical. Game develops to include 2 defenders in the grid, and players can now use all the other players for support and not only their partner.

When passing players should be focusing on the following –

    • Planted foot placed next to the ball
    • Supporting leg has toes, knees and hips facing the target player
    • Striking foot has the ankle locked, and toes pointed slightly up to strike the ball with the instep
    • Push through the middle of the ball to achieve a firm and respectful pass to the receiving player
  • Small Sided Games

Both sessions during this week were for Small Sided Games. A 3v3 to 4v4 format where players play the sport. Gaining game insight and intelligence while playing the sport in a pressure free environment

10’s to 07’s Competitive Teams

  • Dribbling Under Pressure

1st attacker dribbling to use both feet when under pressure. Using cones initially, the player transfers the ball between feet, depending on the direction of pressure, as they perform a skill at the cone the shift the ball between feet and get an extra touch to move the ball away from the defender. 1st defender applies physical pressure through leaning to help develop the attacker’s strength and balance on the ball when under pressure, progressing to trying to win the ball.

  • Small Sided Games 1

A set of small sided games with different methods of scoring to force the player in to 1v1 situations on the field, and games designed to replicate functional areas on the field. Focus of this small sided game is to understand the roles of the 1st attacker, and 1st defender, but following on from the week before where it was now played in teams.

1st Attacker

  • Penetrate through the defense by completing one of the following successfully –
    • Dribbling, either to beat the defender or to take the space further up the field
    • Passing, accurately to a supporting player, or in to space for a support player’s run. Goals more likely to b scored by switching the point of attack.
    • Shooting, hitting the target from a variety of positions on the field, or recognizing a player in a better position who could find a better chance of success with shot

1st Defender

  • Preventing the 1st attacker any space or time on the ball
    • Approach the attacker at speed to take away space
    • Be patient once distance has been closed, slowing down the attack, and waiting for the attacker to make a mistake
    • Forcing attackers away from dangerous areas on the field

 

  • Small Sided Games

A 3v3 to 4v4 format where players play the sport. Gaining game insight and intelligence while playing the sport in a pressure free environment

06’s to 04’s

  • Turning and Support

A group practice receiving the ball from both on the ground and developed in to the air. Players needing to work on the hip movement and body positioning to see the ball being played, and the next person to play to. Players needed to move in to the path of the ball to stay balanced and present the surface they were going to use to the ball. Upon impact with the surface presented, the player cushioned (drew back the body part) the ball and directed the ball in to space away from pressure. It is important the player is always looking, checking their shoulder where to go next, before looking down at the ball to strike through for the next pass. Conditioned directional game challenges the players to switch the point of attack, and to move quickly up the field, receiving all kinds of passes from different heights and angles.

  • Dribbling to Beat An Opponent

Players worked on the 1v1 situation of facing an opponent with the ball at the feet, this being the role of the 1st attacker. The 1st attacker was shown how to have a good first touch, to be positive and have the ball played out of the feet and in to the direction of the player. A good first touch will allow the 1st attacker to get speed to attack the defender, targeting the defenders front foot. It is important that the 1st attacker attempts to off balance the defender and the touch of the 1st attacker goes behind the defender and the next touch is taken once behind the defender. Attacking with changes in speed and direction are 2 of the most important points in this session.

  • Small Sided Games

A 3v3 to 4v4 format where players play the sport. Gaining game insight and intelligence while playing the sport in a pressure free environment

03’s and Older

  • Playing with width

Area made up of full width field, double in length of the 18-yard area. 2 wide flank areas are left as open spaces to progress in to, with 3 goals across the goal line for players to dribble in to. Attacking team moves the ball to pass in to the CF area as early as possible to compact the defensive unit. Midfield players support around this pass to then play the next pass wide. Progressing the session includes the second scenario of the wide area being covered, with the midfield combining to get the ball to the weak side. Use of width to also find a third scenario of getting midfield runners through the middle of the field from stretching the defensive unit.

  • CIG – When to Pass and When to Dribble

Players looked for the visual cues on the field to recognize when to pass and when to dribble. Cues to dribble included, the 1st attacker being able to dribble in space and at speed at the 1st defender (the compactness behind the 1st defender with the 2nd defender covering would change this decision making), and the counter attack being at speed where the attacking team are in a number up situation so to go at defenders and commit them to challenges. Passing cues included, the 1st attacker needing to use the support of the 2nd attacker to penetrate the defense – such as a 1-2 pass. When the attack is slow, or an indirect style of play is used then passing the ball maintains possession, and this can also lead to changing the point of attack by moving the ball from the strong side of the field to the weak side of the field. A compact defense will also mean the 1st attacker needs to pass so space can be created by ball and player movement.

  • Pressure, Cover, Balance in the Defensive Third

Played in the defensive and midfield third of the field, 3 defenders play against 1 forward, with 2 v 1 attackers in the midfield third. As the ball is played in to the forwards the defenders react to apply pressure on to the attacker and prevent the turn. 2nd and 3rd defender provide cover and balance to prevent any seams. Additional forward is added to the practice to challenge the communication between the defensive unit for applying pressure to the forward. Additional midfielders added to assist with a midfield screen for communication between midfield and defense. Important points include minimizing space between the units and preventing seams between the players. Angle and speed of pressure, along with supporting defensive angles to maintain shape.

 

Every session is structured to facilitate all four pillars of the players development, and to include challenges, targets, and competition to get players to push themselves further. We are a program that heavily focuses on the players individual development, and not to get caught up in the race for trophies and excessive travel to unnecessary tournaments. If you ever have any questions about the Fremont YSC philosophy, and the proactive curriculum, we are always available to answer.

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